The game, for real.
The screenshots from the Google Play listing, untouched.
How to play
One finger, no tutorial to sit through. A run lasts minutes, not hours.
- 1
Touch and drag
You aim the cannon with your finger. Nothing else to learn.
- 2
Read the trajectory
A line shows exactly where the ball will bounce.
- 3
Release and watch
The ball ricochets off the walls and pierces through monsters.
- 4
Chain the combo
One perfect shot can clear half the screen.
Smart angles beat brute force. ๐ฅ
Touch and drag to aim: a trajectory line shows exactly where the ball will bounce. Release, watch the ricochet, and chain a combo of kills with one perfect shot. One finger, no tutorial, runs last minutes, not hours.
Aim, release, watch the ricochet
The trajectory line shows where the ball will bounce before you even fire. Bank off the walls, hit what hides behind an obstacle: skill is seeing the angle others can't.
Endless monster waves
There is no final level. Only how far you can go. Monsters advance on their own and the difficulty never stops climbing.
One boost between every wave
Sturdy Ball (pierces +1 enemy), Ball Reserve (+1 ball), Heavy Ball (+1 damage), Fast Cannon (โ0.5 s reload). Stack the effects into a build that never repeats.
What you earn stays yours
Four permanent upgrades paid in gold: three go up to level 8, the cannon's HP up to level 3. The cannons you unlock stay with you forever.
Small game. Huge depth.
Five bosses
Beat a boss, its mechanic stays.
Blob King, Speedy, Guardian, Splitter and Overlord wait for you at waves 10, 20, 30, 40 and 50. Each brings a new mechanic โ obstacles, shields, splitting monsters โ and once beaten, it joins the regular waves for good.
Trajectory line
The more you think, the more damage you deal.
Before every shot, the line shows exactly where the ball will bounce. One perfect shot can clear half the screen and chain a combo.
The lab
Your progress stays, even when you die.
Four permanent upgrades bought with gold. The cost grows quadratically: reaching level 8 takes several runs, and you feel it on the very next shot.
21 cannons
Unlock, equip, show off.
Four free cannons to start with, seventeen more between 12,000 and 400,000 gold. None of them change your stats: it's cosmetic, not pay-to-win.
Quests & achievements
Always a good reason to fire it up tomorrow.
Three quests drawn every day and eight tiered achievement chains, all paid in gold โ the gold that funds the lab and the cannons.
Global leaderboard
Your best wave, against the world.
An online leaderboard on the wave you reached. The game is in English and French, switchable any time in the settings.






